Locatify > Case Studies > Augmented Reality Enhances Visitor Experience at Historic Site

Augmented Reality Enhances Visitor Experience at Historic Site

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Technology Category
  • Analytics & Modeling - Virtual & Augmented Reality Software
  • Wearables - Augmented Reality Glasses, Headsets & Controllers
Use Cases
  • Augmented Reality
  • Mixed Reality
About The Customer
The customer in this case is Skriduklaustur, a historic site in East Iceland with ruins from the Middle Ages dating back to the 16th century. The site is home to the remains of a 16th-century monastery, which were revealed in one of the most extensive archaeological studies in recent years, conducted between 2002 and 2012. Skriduklaustur is part of the CINE See The Past | Imagine The Future project, which aims to make heritage networks more visible and engaging for visitors. The site attracts tourists and history enthusiasts who are interested in exploring and learning about the history of the monastery and the surrounding area.
The Challenge
Skriduklaustur, a historic site with ruins from the Middle Ages dating back to the 16th century, was facing a challenge in making its heritage network more visible. As part of the CINE See The Past | Imagine The Future project, Locatify was commissioned to help enhance the visibility and visitor engagement of the 16th-century monastery at Skriðuklaustur in Fljotsdalur Valley, East Iceland. The main challenge was to create an interactive and engaging way for visitors to explore and learn about the historic site, while also preserving the integrity and authenticity of the ruins.
The Solution
Locatify developed an innovative solution using Augmented Reality (AR) technology to enhance the visitor experience at Skriðuklaustur. Guests are provided with a tablet which they use to explore the area. The tablet is equipped with sensors that trigger AR challenges relating to the surrounding area. The player begins by customising their player character, and then uses the tablet to explore the area. As they move around the site, the sensors in the tablet trigger AR challenges that provide information and context about the surrounding ruins. This solution not only makes the heritage network more visible, but also provides an interactive and engaging way for visitors to learn about the history of the site.
Operational Impact
  • The implementation of the AR quiz game has significantly enhanced the visitor experience at Skriðuklaustur. The interactive nature of the game has made the exploration of the site more engaging and educational for visitors. The AR challenges provide context and information about the ruins, helping visitors to better understand the history and significance of the site. Furthermore, the use of tablets and AR technology has modernised the visitor experience, making the heritage network more visible and accessible to a wider audience. The solution has successfully preserved the integrity and authenticity of the ruins, while also providing an innovative and interactive way for visitors to explore the site.

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