Bubble Group > Case Studies > Transforming E-Sports Management with IoT: The Award Pool Case Study

Transforming E-Sports Management with IoT: The Award Pool Case Study

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Technology Category
  • Analytics & Modeling - Machine Learning
  • Platform as a Service (PaaS) - Application Development Platforms
Applicable Industries
  • Cement
  • Equipment & Machinery
Use Cases
  • Building Automation & Control
  • Inventory Management
Services
  • Cloud Planning, Design & Implementation Services
  • System Integration
About The Customer
Award Pool is an automated end-to-end e-sports competition and management platform. It is designed for leagues, teams, tournament organizers, and players, providing all the necessary tools to manage an e-sports organization successfully. The platform is versatile, allowing users to participate in a tournament, set up a league, manage player profiles, recruits, player payments, and even legally binding player contracts. Users can also manage their tournaments, including the creation of brackets, prize payments, and integrated video broadcasting tools. The platform is also capable of predicting the likely winner of a tournament or the statistical advantage of drafting player A vs. player B, providing users with a competitive advantage.
The Challenge
Award Pool, an automated e-sports tournament and management tool, was faced with the challenge of bridging the gap between existing online tools and the e-sports industry professional's needs. The co-founders, Reuven Cohen and Alex Falconer, aimed to create a complete management system that could cater to leagues, teams, tournament organizers, and players. The system needed to be multifaceted, allowing users to participate in a tournament, set up a league, manage player profiles, recruits, player payments, and even legally binding player contracts. Additionally, the system had to handle tournament management, including the creation of brackets, prize payments, and integrated video broadcasting tools. The challenge was further compounded by the need to integrate various APIs and cloud platforms, and the requirement for a Javascript centric platform due to the use of custom code in NodeJS.
The Solution
The solution was found in Bubble, a leader in the no-code movement. Bubble's powerful point-and-click web editor and cloud hosting platform allowed Award Pool to build a fully customizable web application. Bubble's fast and efficient integration of backend workflows brought the vision for Award Pool to life. The platform was able to integrate many different APIs and cloud platforms, accelerating the time to market. Bubble's handling of recurring events and backend workflows enabled rapid integration of internal and external data, providing users with a competitive advantage. For instance, the system could predict the likely winner of a tournament or the statistical advantage of drafting player A vs. player B. Bubble's UI, API Integration, and data layers acted as a kind of middleware, eliminating the complexities of building these components from scratch and allowing the team to focus on integrating and building the components that provide industry differentiation.
Operational Impact
  • The use of Bubble's no-code platform has resulted in a highly efficient and versatile e-sports management platform. The platform's ability to integrate various APIs and cloud platforms has significantly accelerated the time to market. The handling of recurring events and backend workflows has enabled rapid integration of internal and external data, providing users with a competitive advantage. The platform's ability to predict the likely winner of a tournament or the statistical advantage of drafting player A vs. player B has been a game-changer in the world of professional e-sports. The platform has also eliminated the complexities of building UI, API Integration, and data layers from scratch, allowing the team to focus on integrating and building the components that provide industry differentiation.
Quantitative Benefit
  • Built an extremely feature-rich e-sports platform in a little over five months (roughly 1400 hours)
  • Landed more than 200 tournaments within days of the beta launch
  • Onboarding dozens of tournament organizers, e-sports teams, and leagues

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