Microsoft Azure (Microsoft) > Case Studies > Microsoft System Center Case Study

Microsoft System Center Case Study

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Company Size
1,000+
Region
  • Asia
Product
  • Microsoft Windows Server 2012 R2 (Hyper-V)
  • Microsoft System Center 2012 R2
  • Microsoft System Center Virtual Machine Manager
Tech Stack
  • Hyper-V
  • Windows Server 2012 R2
  • System Center 2012 R2
Implementation Scale
  • Enterprise-wide Deployment
Impact Metrics
  • Cost Savings
  • Customer Satisfaction
  • Productivity Improvements
Technology Category
  • Application Infrastructure & Middleware - API Integration & Management
  • Infrastructure as a Service (IaaS) - Private Cloud
  • Infrastructure as a Service (IaaS) - Public Cloud
Applicable Functions
  • Business Operation
  • Product Research & Development
Use Cases
  • Remote Control
Services
  • Cloud Planning, Design & Implementation Services
  • System Integration
About The Customer
Nexon is a leading online gaming company based in South Korea, known for globally servicing popular games such as Kartrider, MapleStory, and Sudden Attack. With a workforce of approximately 4,500 employees, Nexon has established itself as a major player in the gaming industry. The company operates a diverse portfolio of games, catering to a wide range of gaming preferences and demographics. Nexon has been at the forefront of adopting new technologies to enhance its gaming infrastructure, ensuring that it can meet the evolving demands of the gaming market. The company's commitment to innovation and quality has made it a trusted name among gamers worldwide.
The Challenge
Nexon faced the challenge of managing a rapidly changing gaming environment where the lifecycle of games is decreasing, and the amount of data to be processed is increasing exponentially. The quality of mobile games is also steadily exceeding that of PC games, making it difficult to predict and appropriately manage system resources. The company needed a solution that could handle the complex technology requirements of game-related infrastructure, particularly in terms of capacity and response speeds. Initially, physical servers were used due to the limitations of virtual servers in delivering proper response speeds. However, with advancements in cloud technology, Nexon began exploring cloud solutions to address these challenges.
The Solution
Nexon adopted a private cloud solution using Hyper-V on Windows Server 2012 R2 to address its gaming infrastructure challenges. The private cloud allowed Nexon to process data more efficiently, reducing the need for physical servers and decreasing overall system costs. The company also implemented Microsoft System Center 2012 R2 for comprehensive management of its cloud system. This solution enabled Nexon to maintain the convenience of the cloud while significantly cutting costs. The private cloud was particularly beneficial for games requiring fast response speeds, such as MMORPGs and FPS games. By using Hyper-V duplex technology, Nexon was able to acquire more bandwidth and ensure that there was no difference in service quality compared to physical servers. The private cloud strategy also provided the flexibility to use public cloud services for mobile games and other applications where response speed was less critical.
Operational Impact
  • Nexon achieved significant cost savings by adopting a private cloud solution, reducing operating costs to a fifth of what they used to be.
  • The private cloud allowed for more efficient use of server space, with one LAG doing the work of four or five LAGs.
  • The system's stability and service quality were exceptional, with operations running smoothly at over 99.99% capacity.
  • The adoption of System Center 2012 R2 made resource management automated, allowing developers to pull system resources directly for smooth development.
  • The comprehensive management capabilities of System Center 2012 R2 enabled Nexon to view and analyze the entire system environment, including hardware, storage, and existing VMware clouds.
Quantitative Benefit
  • Operating costs were reduced to a fifth of what they used to be.
  • Nexon plans to increase the number of host machines from 200-300 to 400-500 in the long term.

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