Bubble Group > Case Studies > IoT in Gaming: A Case Study on Make Fortnite Skins

IoT in Gaming: A Case Study on Make Fortnite Skins

Bubble Group Logo
Technology Category
  • Networks & Connectivity - Gateways
  • Sensors - Level Sensors
Applicable Industries
  • Cities & Municipalities
  • Telecommunications
Applicable Functions
  • Procurement
Use Cases
  • Time Sensitive Networking
Services
  • Training
About The Customer
The primary customers of Make Fortnite Skins are gamers, specifically those who play Fortnite. These individuals are interested in customizing their gaming experience with unique skins for their characters. The customer base is likely to be tech-savvy and appreciative of the latest trends in gaming. They are active on online platforms like Reddit, where they engage in discussions about the game. The rapid popularity of the website suggests that the customers value novelty and are quick to explore new resources related to their gaming interests. The customers are also likely to be influenced by popular media outlets and YouTube channels that cover gaming content.
The Challenge
Max, the founder of Make Fortnite Skins, was driven by his passion for gaming and technology, inherited from his father. He noticed a gap in the market where gamers were interested in skins for Fortnite, a popular online video game. However, he had little to no coding experience, which posed a challenge in creating a platform to meet this demand. Additionally, Max was unsure of the potential traffic his website could attract, although he had been fairly active on the Fortnite subreddit and had managed to get several posts to the front page. The challenge was to create a user-friendly platform that could cater to the needs of the Fortnite community and gain significant traction.
The Solution
Max chose to use Bubble, a platform that allows users with minimal coding experience to create applications and websites. He found the learning process surprisingly simple and streamlined. Within three weeks of being introduced to Bubble, Max was able to release a fully functional version of his application. He leveraged his active presence on the Fortnite subreddit to promote his website, expecting that the novelty of his idea would attract a significant number of visitors. His strategy worked, and his website gained immense popularity overnight, with over 150,000 visits on the first day. The site was featured in Forbes, IGN, and Daily Mail, and was promoted by several large YouTube channels, further increasing its reach.
Operational Impact
  • The operational results of Make Fortnite Skins were impressive. The website went from complete obscurity to widespread recognition in less than 24 hours. The rapid success of the website not only validated Max's idea but also demonstrated the power of leveraging online communities for promotion. The website's feature in major media outlets and promotion by large YouTube channels further amplified its reach, establishing it as a popular resource in the gaming community. This success story serves as an inspiration for young entrepreneurs, especially those in remote locations, proving that with the right idea and execution, it is possible to create a large-scale business from anywhere.
Quantitative Benefit
  • Over 150,000 visits on the website on the first day of launch
  • During peak hours on the first day, there were over 1,500 active users
  • The website was featured in major media outlets like Forbes, IGN, and Daily Mail

Case Study missing?

Start adding your own!

Register with your work email and create a new case study profile for your business.

Add New Record

Related Case Studies.

Contact us

Let's talk!
* Required
* Required
* Required
* Invalid email address
By submitting this form, you agree that IoT ONE may contact you with insights and marketing messaging.
No thanks, I don't want to receive any marketing emails from IoT ONE.
Submit

Thank you for your message!
We will contact you soon.