Bubble Group > Case Studies > Interactive Scavenger Hunt Games with IoT: A Case Study on Hidden City Hunts

Interactive Scavenger Hunt Games with IoT: A Case Study on Hidden City Hunts

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Technology Category
  • Platform as a Service (PaaS) - Application Development Platforms
  • Robots - Wheeled Robots
Applicable Industries
  • Cement
  • Cities & Municipalities
Use Cases
  • Smart City Operations
  • Time Sensitive Networking
About The Customer
Hidden City Hunts is an innovative company that provides interactive scavenger hunts that can be played on a smartphone. The company offers a unique and engaging way for users to explore new places, solve cryptic clues, and discover hidden gems. The company's founder, Adam Lack, has a background in the live entertainment industry and a passion for developing systems and trying out various online tools and platforms. He discovered Bubble, a no-code platform, in 2016 and has been using it to build and launch his web app. Hidden City Hunts has recently gone live after a short closed beta phase and has received positive feedback from its users.
The Challenge
Hidden City Hunts, founded by Adam Lack, was faced with the challenge of creating an interactive scavenger hunt game that could be played on a mobile browser. The goal was to provide users with an engaging and educational experience while exploring new places. The challenge was to develop a system that would allow users to choose a trail, book it, and then play the game on their smartphones. The game needed to be designed in such a way that it would provide cryptic clues for players to solve and discover hidden gems, all while learning interesting facts. The system also needed to have a scoring mechanism that would record each game's points and time, allowing players to rate their achievements.
The Solution
The solution was found in Bubble, a no-code platform that allowed Adam to build and launch a fully functional and customizable web app without any limitations. With Bubble, Adam was able to create an app where users could explore scavenger hunt trails, read descriptions, and view public leaderboards for each trail. After signing up, users could book a trail and pay via Stripe, then receive their trail link to play on their smartphone. The game was designed to be played via the phone's browser, eliminating the need for a separate app. When the trail begins, players receive their first cryptic clue and move forward by submitting their answer. The scoring for each game is recorded using both a points and time system.
Operational Impact
  • The operational results of Hidden City Hunts have been positive. The company has received great feedback from its users, indicating that the app is user-friendly and engaging. The use of Bubble's no-code platform has allowed Adam to iterate quickly, make changes, and have those changes live within minutes. This has resulted in a highly responsive and adaptable system that can meet the needs of its users. Furthermore, the fact that the game can be played via a mobile browser, without the need for a separate app, has made it more accessible to a wider range of users. The company plans to continue expanding the selection of available trails and further develop the app to include new features.
Quantitative Benefit
  • Hidden City Hunts has recently gone live after a short closed beta phase.
  • Several people have been playing the trails, both online and offline.
  • Adam was able to build a fully functioning web app with absolutely no experience with coding.

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